June 24, 2009

In which our heroine has tonsilitis

I seem to have been flattened by last month's bout of tonsilitis returning. This time, it has a grudge.

At the moment, I'm not particularly entertaining, unless you perversely enjoy listening to hacking coughs. One thing i've discovered is that my sore throat pain is miraculously cured by beer, which has just enough alcohol to kill the pain, but not too much. This came to light after spending Sunday at a party; who knew?

To entertain you in my absence, I have photos taken over the last few weeks. Feel free to come up with your own story to link them all together, and post it in the
Comments.


In which our heroine has tonsilitis



In which our heroine has tonsilitis



In which our heroine has tonsilitis



In which our heroine has tonsilitis



In which our heroine has tonsilitis


June 01, 2009

Malaise of Meh

My goal for the last few weeks, and for the foreseeable future, is a simple one: Keep my head above water.

What I'm calling the Malaise of Meh has been going around my professional and personal circles. People are losing jobs or struggling to keep their jobs; relationships are dissolving; they're trying to find stable footing; looking for places to live; looking for hope.

It's ugly out there right now.

There are so many people and projects leaning on me, that I feel a literal weight on my shoulders that does not relent, even in sleep. Last week, I wrote to a friend, 'Dig deep. Hold on'; and now it's time to take my own advice. Or better yet, Gandalf's advice: "Despair is only for those who see the end beyond all doubt. We do not."

May 07, 2009

The Details That Matter

Kevin Potts wrote a great article, 'The Details That Matter,' over at A List Apart. Here's the beginning:

A long time ago, in a galaxy far away, the graphic arts industry was populated by full-time illustrators, production assistants and compositors. With only composing sticks for laying out type, straight edges for defining grids, a human proofer to catch spelling mistakes and an arsenal of X-acto blades for making edits, these guys lived and breathed detail. Mistakes were costly. It was a trade position that required lengthy apprenticeship; job security depended on getting all of the little things right.

While many of the tactile skills needed for our new generation of PC-based web design and development are radically different, a critical eye for detail is as relevant as ever. In fact, because of the lower cost of entry and increasing commoditization of design, that eye for detail is not only necessary for staying afloat in the profession, but a requirement for success.

The functional details are different than the ones with which our forefathers wrestled. Most of us do not own goggles to prevent spray adhesive from getting in our eyes or loupes to gauge dot gain at a press check. We do, however, have to deal with the endearing idiosyncrasies of browsers; we all run into the same double margin bug and inconsistent JavaScript support. These are quantitative, documented issues. Good website builders like you and I avoid these altogether simply by writing better code. But the details that can kill a project faster than a fly against a windshield are more subversive: the ones that, in hindsight, should have been blindingly obvious.

Potts is spot-on -- it's the small details that can kill a project and ruin your reputation. You wouldn't think that clients have so little tolerance for error, but they do. Clients feel free to send you work rife with typos, poor grammar, and bad code, but you'll be expected to fix their mistakes; and may all the gods help you if you make new ones.

You also wouldn't think that an art director would be bad at details, but I am. I'm an abstract thinker. And when I say 'abstract,' I mean I naturally see patterns all the time, in everything. The big picture; the forest, not the trees. I'm such an abstract thinker that the human resources trainers who've put me through personality tests remark on it. Off the top of my head, I can give you an overview of… say, the Northern Renaissance, in which I cover the political, artistic, literary, philosophical, and religious movements. But if you asked me to tell you when the Hundred Years' War ended, no amount of torture could make my brain give up that date. I want to say sometime in the mid 1400s, but that's as far as I can go.

This has served me well in my career, because I can come up with an entire campaign easily. But it's also meant I have to fight extremely hard to proof my own work. Ye gods, that isn't easy for me. I'd rather jab myself with an X-Acto than proof my own work. And yet, if I didn't manage to do it, I'd be out of work, fast. So if you're also bad at proofing your work, and details elude you, here are some of the things I do to get around it:

  • First, if at all possible, I pressgang someone else into proofing it for me. And bribe them if necessary.
  • I initial every change a client's made to a proof, as I make it. This gives me a quick way to look back and see what I've done, especially when I get distracted and have to come back to the proof later.
  • I turn the proof upside down, and look at it again. This is surprisingly good for catching typos.
  • Pray to Titivillus, patron demon of printers. You laugh, but he's been around since monks were painstakingly writing on vellum, and blaming him for their mistakes.
Or, of course, there's always becoming an art director and making your minions do it. I like that one best. Be careful, though -- after enough typos, you'll lose your godlike status, as they see your clay feet.

May 05, 2009

I'm in love with this layout.

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I'm in love with this grid layout system. I think I hear a choir of angels singing. Seriously. This answers so many of my current work problems, that it's literally the answer to my prayers. Granted, my prayers sounded like, 'That &$(ing @^&@! ^!@@$! Why won't you work?!' as I've never been a particularly reverent person. But still, it's good to know that Titivillus, patron demon of the design profession, answers impassioned pleas.

April 24, 2009

Chip Shop Awards

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Nominees for the 2009 Chip Shop Awards are out. Man, I wish I could get away with doing advertising like this -- with a sense of humor. Specifically, British humor. Some of the categories:  

  • Best Use of Shocking Copy
  • Best Work for any Brand you Haven't a Hope of Winning
  • Best Work for a Client You Have but Haven't a Hope of Running
  • Best Reject - for ads that have been rejected by clients but you feel should have run
  • Best Use of Plagiarism
  • Best Work for a Relative or Friend

Some of the nominated ads are dreadful; others brilliantly shocking. I so need to come up with my own. It's refreshing to see that other people are in the same boat of political correctness killing off good ideas. Of course, you have to do what the client wants, but sometimes you get sick of that. That's what these awards are for.

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